Production-Wide Collaboration
Bring artists, developers, designers, build engineers, and administrators into the same workspace so everyone can see what is changing and who is responsible.
Centralized Version Control and Collaboration for Digital Production
Kimura SCM provides a centralized version control and collaboration system that helps complex game and digital-production projects stay coordinated, follow predictable workflows, and scale file distribution.
In game development and digital production, a project’s source includes source code, digital assets, and other production files: models, textures, animation, audio, scenes, materials, and more. Kimura SCM brings that source into one centralized version-control workflow.
Bring artists, developers, designers, build engineers, and administrators into the same workspace so everyone can see what is changing and who is responsible.
Organize work in change lists, review pending edits, and submit related changes together with the author clearly identified.
Keep models, textures, scenes, audio, and other binary-heavy files moving with locks, workspace operations, and scalable file transfer.
Kimura server keeps history, permissions, and workflow state authoritative, while file servers handle large content transfer and workspaces keep day-to-day work practical.
Yes. It provides version history and coordinated production workflows for source code and production files. SCM stands for source control and management; the system combines centralized history with the workspace, review, permission, lock, and collaboration tools teams need to move work forward.
Game development and digital production teams do not work in a single medium or department. A shot, level, or feature can involve code, art, audio, design, tools, and build systems at the same time.
Kimura SCM gives those contributors a shared operational model, so production can stay visible and coordinated as projects grow.